The idea
Most runner games feel the same. We wanted movement that looks and feels like real parkour, controlled with one hand on a phone.
What I did
- Designed an original touch controller for a game feel you couldn't get elsewhere.
- Designed the UX of the game hub and the skill tree.
- Built realistic character movement from motion capture: a database of more than 160 unique animations.
- Created the game's 3D models and graphics.
- Partnered with parkour influencers and ran the launch campaign on Facebook.
Results
- 4M+players
- 0.5Mplayers in the first two months after launch
- Winnerof the “Beat The Heat” competition