← All work

Case study · Mobile game

Designing a parkour game for millions

Tetrun: Parkour Mania is a mobile runner built around realistic parkour movement. I was its game designer and 3D artist.

Company
Cableek
Role
Game Designer & 3D artist
Years
2014 – 2018
Platform
Mobile

The idea

Most runner games feel the same. We wanted movement that looks and feels like real parkour, controlled with one hand on a phone.

What I did

Results